MeldManor Rummy Rules

Master these rules to become a true rummy strategist. Familiarize yourself with everything from deal to declaration.

1. Objective of the Game

Each player receives 13 cards and the goal is to arrange all cards into valid sets and sequences before the opponent. A valid declaration requires at least two sequences, one of which must be pure (no jokers).

2. Deck & Jokers

The game uses two standard 52-card decks plus two printed jokers per deck (total 106 cards). After shuffling, one card is turned face up to determine the cut‐joker; cards of that rank become wild.

  • Printed Jokers: Wild by default.
  • Cut Joker: Matches the face‐up card’s rank.
  • Use of Jokers: Substitute any missing card in a set or impure sequence.

3. Dealing & Turn Play

  1. Deal: Each player is dealt 13 cards (10 cards each in Gin Rummy). The remaining form the closed stock; one card starts the open discard pile.

  2. Turn Sequence: On your turn, draw one card (stock or discard), then discard one card to the open pile.

  3. Discard: Only one card may be discarded each turn; jokers cannot be discarded.

If the stock empties before anyone declares, the cards are reshuffled (excluding last discard) and play continues.

4. Sets & Sequences

Valid Combinations

  • Set: Three or four cards of same rank, different suits (e.g., 7♥-7♣-7♠).
  • Pure Sequence: Three or more consecutive cards of same suit, no jokers.
  • Impure Sequence: Like pure but one or more jokers may substitute.

A declaration without a pure sequence is invalid and results in penalty points.

5. Declaration & Scoring

  1. Declare: After discarding your final card, tap Declare. Lay out all sets and sequences for verification.

  2. Invalid Declaration: If your hand fails validation, you incur a flat penalty (e.g., 80 points).

Scoring System

  • Number cards = Face value (2–10).
  • J, Q, K = 10 points each.
  • Ace = 1 point.
  • Joker = 0 points (if melded), else face value if discarded incorrectly.

6. Fair Play & Tiebreakers

Collusion, chip dumping, bots, or any form of cheating is strictly prohibited. Offenders will have accounts suspended and may forfeit winnings.

Tiebreakers

  • Fewer points in hand ranks higher.
  • If tied, earliest declaration wins.

7. Tournament Formats

Fast Cash Blitz

Short 10-hand matches with entry fees starting at ₹15. New rounds every 15 minutes; prize pools scale with entrants.

Daily Showdown

20-25 hand events at scheduled times (e.g., 12 PM / 6 PM). Fixed entry fee; guaranteed prize pools and badge rewards.

Weekend Thrill Marathon

Marathon events starting Saturday 8 PM running until Sunday midnight. Up to 50 hands; large guaranteed pools and live commentary.